corner
corner

Phys. Rev. A 63, 020302(R) (2001) [4 pages]

Playing a quantum game with a corrupted source

Download: PDF (164 kB) Buy this article Export: BibTeX or EndNote (RIS)

Neil F. Johnson
Physics Department and Center for Quantum Computation, Clarendon Laboratory, Oxford University, Parks Road, Oxford OX1 3PU, United Kingdom

Received 12 September 2000; published 9 January 2001

The quantum advantage arising in a simplified multiplayer quantum game is found to be a disadvantage when the game’s qubit source is corrupted by a noisy “demon.” Above a critical value of the corruption rate, or noise level, the coherent quantum effects impede the players to such an extent that the “optimal” choice of game changes from quantum to classical.

© 2001 The American Physical Society

URL:
http://link.aps.org/doi/10.1103/PhysRevA.63.020302
DOI:
10.1103/PhysRevA.63.020302
PACS:
03.67.-a, 02.50.Le, 03.65.Ta